If you have PSO2:NGS-specific outfits and parts equipped, the fingers will be able to move within PSO2 as well. However, finger movements will only be reflected in PSO2:NGS-specific outfits and parts, and not in PSO2-specific outfits and parts. Emotes that support finger movement will also be released. In PSO2:NGS, the fingers will be able to move in some basic and combat motions. When do you get to move the fingers? Will the fingers still be able to move when equipped with PSO2's outfits and parts? We will have more details on how PSO2 will change its graphics at a later date, as we are still working on it. Related Story Alessio Palumbo Sci-Fi Sandbox MMORPG Dual Universe Launches Next Month Moreover, since DirectX11 will be supported and the recommended specs will be changed, it may not run on a PC that does not meet the system requirements. Please note that the current PSO2 graphic settings will no longer be available after the engine update. For this reason, we will have to adjust the entire graphical presentation of the current PSO2 game. In order to be able to play as the same character in PSO2 and PSO2:NGS, the graphics engine in PSO2 must be updated to be the same as in PSO2:NGS. We have been informed that the graphics engine on the PSO2 side will be renewed. After logging in to the game, we plan to have a feature similar to the current PSO2 block movement feature, which allows players to move between each world.
The worlds of PSO2 and PSO2:NGS will coexist in a single game. How does the system allow you to move between the worlds of PSO2 and PSO2:NGS using the same account?
Players that are currently experiencing PSO2 on the minimum system requirements may find themselves needing to upgrade their PC when New Genesis arrives in order to continue playing.
Today, SEGA revealed a community Q&A for Phantasy Star Online 2: New Genesis that shed a bit more light on what changes will be coming between the currently-available PSO2 and New Genesis when it launches next year.